Party
Track player characters with mechanical stats, backstory, goals, relationships, contact details, and session notes.
Creating a party member
- Click Party in the sidebar
- Click New party member
- Enter a name (required)
- Fill in additional fields as needed
- Click Save
Party member fields
Core identity
| Field | What It’s For |
|---|---|
| Name | Character name (required) |
| Player name | Who plays this character |
| Contact info | The real player’s email, phone, and Discord |
| Class & levels | Class and level entries, including multiclass (e.g., “Fighter 5”, “Rogue 2”) |
| Race/Species | Character ancestry |
| Background | D&D background or origin |
| Portrait | A portrait image (display-only - shown if set via import; no portrait picker on the Party sheet yet) |
Stat block (d&d 5e)
| Field | What It’s For |
|---|---|
| Ability scores | STR, DEX, CON, INT, WIS, CHA (each 1-30; modifiers are calculated for you) |
| Proficiency bonus | Typically 2-6, based on level |
| Armor Class | The character’s AC |
| Hit points | Current and maximum HP |
| Speed | Movement speed (e.g., “30 ft.”) |
| Passive Perception | Auto-calculated as 10 + WIS modifier + proficiency bonus (if proficient in Perception); you can set an override |
Proficiencies
| Field | What It’s For |
|---|---|
| Saving throws | Saving-throw proficiencies (e.g., STR, CON) |
| Skills | Skill proficiencies (e.g., Athletics, Perception) |
| Tools | Tool proficiencies (e.g., Thieves’ Tools) |
| Languages | Languages known |
Character info
| Field | What It’s For |
|---|---|
| Features & traits | Class features and racial traits |
| Equipment | Equipment and inventory |
| Notable items | Signature or magic items worth calling out |
Narrative profile
| Field | What It’s For |
|---|---|
| Backstory | Where they came from, their history |
| Current goals | What they want - personal objectives |
| Personality traits | How they behave, their temperament |
| Ideals | Principles that guide them |
| Bonds | Connections to people, places, things |
| Flaws | Weaknesses, vulnerabilities |
| Character secrets | DM-only things the player (or the table) doesn’t know |
History & tracking
| Field | What It’s For |
|---|---|
| Significant events | A timeline of backstory and in-campaign events, optionally linked to a session |
| Session notes | Per-session notes about this character |
| Development notes | Long-term arc ideas and growth opportunities |
Relationships
| Field | What It’s For |
|---|---|
| NPC relationships | NPCs connected to this character - family, mentors, enemies |
| Faction affiliations | Organizations they belong to |
Organization
| Field | What It’s For |
|---|---|
| Tags | Categories: “party-1”, “active”, “retired” |
| Visibility | DM Only or Player Visible |
Why track party?
Personalized content
When you know a character’s backstory, you can:
- Create NPCs from their past
- Place meaningful items in the world
- Design encounters that matter to them
- Reference their history in Campaign Markers
Consistent world response
When you know a character’s affiliations, you can:
- Have faction members recognize them
- Create appropriate faction conflicts
- Track reputation and consequences
Better session prep
When you know a character’s goals, you can:
- Align Campaign Markers with motivations
- Create obstacles that feel personal
- Reward engagement with relevant content
What to track
Essential
- Name and player - Who is this, who plays them
- Class & levels - Basic mechanical info
- Current goals - What drives them
- Backstory highlights - Key facts, not full novels
Useful
- NPC relationships - People from their past
- Personality traits - How they act, what they care about
- Faction affiliations - Who they’re connected to
Optional
- Full ability scores and stat block - If you run combat from the sheet
- Equipment and notable items - If you track inventory centrally
- Complete backstory - If the player provides one
You don’t need everything. Track what helps your prep.
Connecting party members to your world
NPCs from backstory
When a player mentions characters in their backstory, create NPC entries:
- The mentor who trained them
- The sibling they’re looking for
- The rival who wronged them
- The love interest back home
Then create relationships linking PC to NPC. Now that mentor can show up, have goals, and create Campaign Markers.
Faction membership
If a PC belongs to an organization:
- Find or create the faction
- Link the PC via Faction affiliations
- Consider what rank or role they have
- Think about faction obligations and benefits
Significant locations
For places that matter to a PC - hometown, training ground, place of trauma, destination they seek - create the location and connect it through a relationship. Now you can prep these places with extra detail when the party visits.
Development notes
The Development notes field is for your planning:
Arc ideas
“Elara’s mentor is actually alive, captured by the cult. Finding him could be session 20-25 focus.”
Growth opportunities
“Grimjaw struggles with anger. Look for moments where restraint would serve him better than violence.”
Dangling threads
“Player mentioned a brother once but never followed up. Ask about this, might be useful.”
What’s working
“Player really engages when we involve guild politics. More of this.”
Character secrets
Use the Character secrets field for:
Things only you know
“Elara’s father is the cult leader she’s been hunting.”
Things the player knows but others don’t
“Grimjaw killed a man in cold blood before the campaign. Player knows, others don’t.”
Potential revelations
“The artifact Kai carries is slowly corrupting him. Will reveal through dreams.”
Keep secrets that create future story possibilities.
Tips for using pc data
Ask players for input
Don’t invent backstory - ask questions:
- “Tell me about your character’s mentor.”
- “Who would you most want to see again?”
- “What place does your character think about when they’re homesick?”
Document their answers. Now you have personalized hooks they’ve already bought into.
Update after sessions
When things change:
- Level up? Update class & levels.
- New faction relationship? Add it.
- Goal achieved? Note it, add a new goal.
- Important item acquired? Add it to notable items.
Keep PC records current.
Use goals for markers
Every session, ask: “Does this session advance any PC goals?”
If the answer is always no, your campaign might feel disconnected from the characters. Look for ways to tie Campaign Markers to what party members actually want.
Balance spotlight
Track which party members have had recent focus:
- Whose backstory NPCs appeared recently?
- Whose goals got advanced?
- Who hasn’t had a personal moment in a while?
Rotate attention to keep everyone engaged.
Example: creating a party member
Name: Elara Nightwhisper
Player name: Sarah
Class & levels: Wizard (Divination) 5
Race: Half-Elf
Background: Sage
Backstory: Elara’s mentor, Archmage Vethren, disappeared five years ago while researching the Hollow Circle cult. She joined the party hoping to find clues to his fate. She doesn’t know he’s still alive, held by the cult for his knowledge.
Personality traits: Cautious, analytical, but fiercely loyal once trust is earned. Uses humor to deflect emotional conversations.
Current goals:
- Find out what happened to Vethren
- Understand the cult’s true purpose
- Master divination magic (wants to see the future clearly)
Ideals: Knowledge should be used to protect, not control.
Bonds: Vethren (mentor), the Arcane Academy (trained there), her spellbook (contains Vethren’s notes)
Flaws: Can’t let mysteries go unsolved, even when it’s dangerous. Trusts books more than people.
NPC relationships:
- Archmage Vethren (mentor - missing) [linked]
- Headmaster Oris (academy contact) [linked]
- The Hooded Figure (stalker, unknown identity) [linked]
Faction affiliations: The Arcane Academy (alumnus, good standing)
Development notes:
- Vethren reveal planned for Act 2 climax
- Player loves investigation scenes - include more mysteries
- Academic rivalry with Kai is fun, keep developing
- “The Hooded Figure” is Vethren’s captor checking on her
Character secrets:
- Vethren is alive, held by the Hollow Circle
- The Hooded Figure knows who she is
- Her divination magic is stronger than she realizes (prophecy bloodline)
Tags: party-1, active, arc-2-focus
Related
- Creations overview - All 8 creation types
- Creating NPCs - Build backstory characters
- Relationships - Connect party members to your world
- Campaign Markers - Create character-focused markers