Guide sections

Connection Map

Use the Connection Map to see relationships, filter a large campaign, and spot isolated or central creations.

Opening the Connection Map

There is no “Connection Map” item in the app sidebar. You reach the Connection Map two ways:

  • Per-creation view - On an NPC, Location, or Faction page, click View Connection Map. A side drawer opens, centered on that creation (see [The “View Connection Map” Drawer](#the-view-connection map-drawer) below).
  • Full campaign map - From that drawer, click Open Full Connection Map to load the full-page Connection Map for the whole campaign.

Understanding the map

Nodes

Each node represents an creation in your campaign:

  • Color indicates creation type
  • Size reflects the number of connections (more connections = larger node)
  • Label shows the creation name (when zoomed in enough)

Node colors by type:

TypeColor
NPCBlue
LocationGreen
FactionPurple
ItemAmber
EncounterRed
Campaign MarkerPink
SessionCyan
party memberViolet

Edges

Lines between nodes show relationships:

  • Color indicates relationship sentiment (see below)
  • Thickness reflects strength - thin (1-3), medium (4-6), thick (7-10)
  • Arrowhead appears only on one-way relationships, pointing from source to target; bidirectional relationships have no arrow
  • Hover an edge to see the relationship type, the two creations, and the strength

Node colors and edge colors share a palette (an NPC node and a Positive edge are both blue, for instance) - read color in context: round nodes are creation types, lines are sentiments.

Sentiment colors

ColorSentimentRelationship Types
RedHostileenemy, rival, imprisoned_at
OrangeNegativesuspects, owes_debt
GreenFriendlyfamily, romantic
BluePositiveally, friend, mentor, partner, protects, worships
GrayNeutralknows, works_at, located_at, and others

A relationship with a sentiment override uses the overridden color instead of its type’s default.


Basic controls

ActionHow
PanClick and drag on empty space
ZoomScroll wheel, or pinch on touchpad
Fit to screenFit button in the controls toolbar
Expand / collapse a node’s connectionsSingle-click the node (expanded nodes get a gold ring)
Open an creationDouble-click the node (jumps to its edit page)
Node menuRight-click a node for Edit Creation, View Relationships, and Add New Creation

Depth (hops)

The full Connection Map has a depth control (1-3) in the toolbar. Depth is how many relationship “hops” out from the center the map will follow - depth 1 shows direct connections, depth 3 reaches friends-of-friends-of-friends. Increase it to widen the web; decrease it to keep things readable.

Filtering

Open the Filters panel (toolbar toggle) to focus on what matters:

  • Filter by creation type - Show only NPCs, or only locations, etc.
  • Filter by relationship type - Pick one type to isolate
  • Strength threshold - A slider (1-10) hides relationships weaker than the threshold

Click Apply to apply your selections, or Clear to reset. There is no in-map text search or tag filter - use the type and strength filters to cut down a busy map.

Large maps

If a campaign produces more than 150 nodes, the full map shows a “Large connection map detected” warning and suggests applying filters for better performance. Narrow by creation type, relationship type, or strength to bring it back under control.


The “view Connection Map” drawer

The fastest way to see an creation’s connections is right from its page. On any NPC, Location, or Faction, click View Connection Map to open a side drawer:

  • The map is centered on that creation, so you immediately see who and what it’s tied to.
  • A Connection Depth selector (1 Hop, 2 Hops, 3 Hops) controls how far out the web reaches - it defaults to 1.
  • The drawer is view-only (marked with a View Only badge): you can explore and change depth, but you can’t add or edit relationships here.
  • Click Open Full Connection Map to jump to the full-page Connection Map, focused on the same creation.

Use the drawer for a quick “who does this NPC know?” check during prep; switch to the full map when you want to roam the whole campaign.


What the map reveals

Clusters

Groups of tightly connected creations reveal:

  • Factions - Members linked to leaders and headquarters
  • Communities - NPCs who know each other
  • Story arcs - Creations involved in the same plot

Clusters are natural groupings in your world.

Bridges

Creations that connect otherwise separate clusters are important:

  • They link different parts of your world
  • Removing them would fragment the network
  • They’re often key figures the party should meet

Orphans

Creations with few or no connections might be:

  • Forgotten content worth linking to your world
  • New creations that need relationships
  • Intentionally isolated elements

Check orphans periodically - they’re often missed opportunities.

Hubs

Highly connected creations are central to your campaign:

  • They know many people or are connected to many places
  • They’re natural targets for campaign markers
  • They should be well-developed
  • Losing them would affect many other creations

Hubs deserve extra attention.


Using the map for prep

Before a session

Review the map around session-relevant creations:

  • What NPCs are connected to the location they’ll visit?
  • Who else knows the NPC they’re seeking?
  • What factions have stakes in this area?

Connections you’d forgotten become visible.

Finding story opportunities

Look for:

  • Unexpected connections - Two NPCs linked who haven’t been in the same scene
  • Potential conflicts - Creations connected to opposing factions
  • Missing links - Creations that should be connected but aren’t
  • Interesting paths - How does information or influence flow through your world?

After a session

Check if the map reflects what happened:

  • New relationships formed?
  • Old relationships changed?
  • New creations introduced?

Update your data, and the map updates automatically.


Reading social dynamics

The map reveals your world’s social structure:

Faction analysis

Filter to show only factions and their members:

  • Which factions are largest?
  • Which NPCs belong to multiple factions?
  • How are factions connected (allies, rivals)?

Power structures

Look for:

  • Who has the most connections?
  • Who connects different groups?
  • Who is isolated?

Power in a world often follows connection patterns.

Relationship health

Filter by relationship sentiment:

  • Red/hostile edges - Where are the conflicts?
  • Blue/positive edges - Where are the alliances?
  • Green/friendly edges - Where are the close bonds?

The emotional landscape of your world becomes visible.


Tips for effective map use

Don’t overwhelm

Large campaigns produce complex maps. Use filters:

  • Focus on one creation type at a time
  • Filter to a specific relationship type
  • Raise the strength threshold to hide weak ties

A focused view is more useful than everything at once.

Build incrementally

The map is most useful when you’ve built relationships over time:

  • Add relationships when creating creations
  • Update after sessions
  • Let the network grow organically

A sparse map reveals little. A rich map reveals much.

Use it for planning

The map isn’t just for visualization - it’s a planning tool:

  • “Who could give the party information about X?” -> Look at connections
  • “What happens if they kill this NPC?” -> See who’s connected
  • “How can I involve this forgotten NPC?” -> Find paths to current events

Capture for reference

If the map reveals a useful insight, take a screenshot for reference during sessions. (There’s no built-in export - a screenshot is the way to keep a snapshot.) The visual map can help you improvise.


Limitations

The map shows what you’ve recorded:

  • Missing relationships won’t appear
  • Implicit connections (same location, same backstory era) aren’t automatic
  • The map reflects your data quality

If the map seems sparse, the solution is usually more relationships, not a different view.