Guide sections

Sessions

Plan sessions with objectives, scenes, prepared creations, carryovers, status, and post-game outcomes.

Creating a session

  1. Open Sessions from the campaign navigation
  2. Click New Session (or Create Session from the calendar’s empty state)
  3. Enter a name (like “Session 15: Into the Dungeon”)
  4. Set the scheduled date
  5. Fill in your preparation notes
  6. Click Save

Session fields

Basic information

FieldWhat It’s For
NameSession identifier - include number for easy reference
DescriptionBrief overview of what this session covers
Session numberSequence number (Session 1, Session 2, etc.)
Scheduled dateWhen the game happens

Planning fields

FieldWhat It’s For
ObjectivesWhat you want to accomplish this session
Key scenesMajor beats or encounters you plan to run
Estimated durationHow long you expect the session to last
Player level rangeParty levels for this session
Difficulty ratingOverall challenge level

You attach creations to a session through the Assignment system, grouping each one as Planned, Backup, or Reference (see Prep flow for the full flow). The things you can prepare:

FieldWhat It’s For
Prepared NPCsNPCs you expect to feature
Prepared locationsLocations the party may visit
Prepared itemsItems that may come into play
Campaign Markers to introduceNew story threads to seed
Campaign Markers to resolveActive threads that may conclude

Encounters and factions can be assigned the same way. There’s no separate “prepared encounters” field - an encounter is a creation you assign like any other.

DM notes

FieldWhat It’s For
DM notesPrivate notes for running the session
Contingency plansWhat to do if players go off-script

Post-session fields

FieldWhat It’s For
Actual durationHow long the session actually ran
OutcomesSummary of what happened
Unresolved threadsLoose ends to address later
Player feedbackNotes on what worked and what didn’t

Status and organization

FieldWhat It’s For
StatusWhere the session is in its lifecycle
TagsCategories for filtering
VisibilityDM Only or Player Visible

The session lifecycle

Sessions follow a status flow:

Planning

You’re still planning. Content is incomplete, ideas are forming.

What to do: Add objectives, brainstorm key scenes, start linking creations.

Ready

Preparation is complete. You’re confident you can run this session.

What to do: Final review of linked content, last-minute additions.

In progress

You’re currently running this session.

What to do: Reference linked creations, take notes on outcomes.

Completed

The session is finished and you’ve recorded what happened.

What to do: Fill in outcomes, note unresolved threads, update relevant creations.

Cancelled

The session didn’t happen (scheduling conflict, etc.).

What to do: Consider moving content to a future session.


Linking creations to sessions

Assigned creations become your session checklist - everything you need in one place.

Open the session and use the Creation Assignments section. Click Add, search for a creation, choose whether it’s Planned, Backup, or Reference, and add it. You can attach prep notes and a planned role to each assignment. (Linking is one-way today: you assign creations from the session, not the other way around.)

For the full guided flow - Carryovers, Details, Assignments, Objectives, Readiness, and Post-Session - see Prep flow.

Link TypeWhat to Add
Prepared NPCsCharacters who might appear
Prepared LocationsPlaces the party might visit
Prepared ItemsObjects that might come into play
Prepared EncountersChallenges you’ve prepared
Campaign Markers to introduceNew threads to seed
Campaign Markers to resolveActive threads that might conclude

Benefits of linking

  • Checklist view - See everything prepared for this session
  • Quick access - Click through to a creation’s details during play
  • Preparation review - Before the session, scan linked content to refresh your memory
  • Gap identification - Notice missing elements (no encounters linked?)

Session preparation flow

One week before

  1. Create the session (Planning status)
  2. Review previous session outcomes for continuity
  3. List objectives - what should happen?
  4. Identify key scenes or encounters
  5. Start linking existing creations

Two days before

  1. Generate or create any missing content
  2. Link all relevant creations
  3. Write DM notes for key moments
  4. Prepare contingency plans
  5. Change status to Ready

Day of

  1. Review the session
  2. Click through linked creations to refresh memory
  3. Open Quick Prep for last-minute generation access
  4. Change status to In Progress when you start

After the session

  1. Change status to Completed
  2. Open the session’s Recap to capture what happened - paste your notes and let AI suggest the creation changes for you (see Session recap)
  3. Record actual duration
  4. Write outcomes summary
  5. Note unresolved threads
  6. Add player feedback
  7. Update affected creations (changed relationships, resolved markers, etc.)

Writing good objectives

Objectives guide your session focus:

Vague objective:

“Progress the main plot”

Clear objective:

“The party learns that Lord Varen is connected to the cult, setting up the confrontation in Session 16”

Good objectives are:

  • Specific about what should happen
  • Flexible about how it happens
  • Achievable in the session’s time
  • Connected to larger story arcs

Example objectives

  • “Introduce the Thieves Guild as a faction the party can work with or against”
  • “Run the dungeon entrance encounter - first real test of the new party composition”
  • “Resolve the Missing Merchant marker one way or another”
  • “End on a cliffhanger: the party discovers the villain’s true identity”

Recording outcomes

After each session, capture what happened:

Outcomes summary

What actually occurred - major events, key decisions, surprises:

“Party infiltrated the warehouse, discovered smuggling operation is larger than expected. Captured lieutenant but let him escape in exchange for information about the boss. Aldric was injured in the fight - the player leaned into this for roleplay. Ended with the party deciding to report to the guard captain, not knowing she’s compromised.”

Unresolved threads

What’s left hanging for next session:

”- The escaped lieutenant will warn the boss

  • Party doesn’t know the guard captain is corrupt
  • The smuggled goods are still unidentified
  • Aldric’s injury needs magical healing they can’t afford”

Player feedback (mental notes)

What worked and what didn’t:

“Combat was exciting - environmental hazards worked well. Investigation section dragged a bit - need fewer clues next time. Players really responded to the lieutenant’s desperation. Consider bringing him back.”

This becomes your campaign’s history.


Using the calendar view

Session plans appear in a calendar view:

  1. Open Sessions for your campaign
  2. Toggle to calendar view
  3. See sessions on their scheduled dates
  4. Click a date to create a new session
  5. To reschedule, open a session and change its scheduled date

The calendar helps you see your campaign pacing and upcoming commitments. Sessions you haven’t scheduled yet appear in an unscheduled sidebar where you can quickly assign a date.


Tips for better session planning

You won’t use everything you link. That’s fine - it’s better to have backup content than to need something you didn’t prepare.

Use DM notes for reminders

Things you might forget at the table:

  • NPC voice notes
  • Secret information to reveal
  • Pacing cues (“if this takes too long, skip to…”)
  • Rules you looked up during prep

Write contingency plans

Players will surprise you. Prepare for common alternatives:

  • “If they attack instead of negotiate…”
  • “If they ignore the hook…”
  • “If they go somewhere unexpected…”

Review previous sessions

Before prepping a new session, read the previous session’s outcomes and unresolved threads. Continuity makes your campaign feel cohesive.

Keep post-session notes brief

You don’t need a novel. Capture:

  • Key events (1-2 paragraphs)
  • Unresolved threads (bullet list)
  • What worked/didn’t (a few notes)

Future you will thank present you.