Creating your first campaign
Create a campaign, add your first NPC, and see how Campaign Familiar organizes the people, places, and threads in your game.
Goal: Create a campaign, add your first NPC, and understand how creations work Requirements: Campaign Familiar installed and running
Step 1: create a new campaign
- Open Campaign Familiar
- Click New Campaign on the home screen (the dialog that opens is titled Create Campaign)
- Enter a name (like “Curse of Strahd” or “The Sunken Isles”)
- Optionally enter a description (you can leave this blank)
- Optionally type your game system (free text - for example, D&D 5e, Pathfinder 2e, or Level Up 5e)
- Click Create
You’re now in your campaign dashboard.
Step 2: look around the dashboard
The campaign dashboard shows you:
- Recent activity - Creations you’ve recently viewed or edited
- Upcoming sessions - Any scheduled sessions
- Creation counts - How many NPCs, locations, and other content you’ve created
The campaign dashboard nav is your main navigation, grouped into sections:
- Your World - NPCs, Locations, Party, Factions, Campaign Markers
- Session Planning - Sessions, Encounters, Items
- Notes & Query - Campaign Notes, Ask Campaign
- Plus quick links to Quick Prep, the Connection Map (visual relationship map), Campaign Intelligence, Campaign Search, and AI Suggestions
(The slim sidebar on the far left is the app-wide rail - Campaigns, Library, and Settings - and stays the same whether or not a campaign is open.)
Step 3: create your first NPC
Let’s add a character to your world:
- Click NPCs in the campaign dashboard nav
- Click New NPC (or Create Your First NPC from the empty state)
- Enter a name - try “Mira Thornwood”
- Add a role - “Tavern Owner”
- Add a description - “A sharp-eyed halfling who’s heard every secret in town and forgotten none of them”
- Click Save
Congratulations - you’ve created your first creation. This NPC now exists in your campaign and can be linked to locations, factions, campaign markers, and other characters.
Step 4: understand the 8 creation types
Campaign Familiar organizes your campaign into 8 types of content (a few have friendlier names in the app - noted below):
| Creation Type | What It Tracks | Example |
|---|---|---|
| NPCs | Characters you control | Mira Thornwood, Guard Captain Vance |
| Locations | Places in your world | The Rusty Anchor Tavern, Shadowfell Keep |
| Items | Weapons, armor, treasure | Flame Tongue, Sending Stone |
| Encounters | Combat and non-combat challenges | Goblin Ambush, Riddle of the Three Doors |
| Factions | Organizations and groups | Thieves Guild, Order of the Dawn |
| Campaign Markers | Quests, mysteries, story starters (formerly “Campaign Markers”) | The Missing Merchant, Strange Lights in the Marsh |
| Sessions | Plans for upcoming sessions (shown as “Sessions”) | Session 5: The Dungeon Entrance |
| Party | Your party (shown as “Party”) | Elara the Wizard, Grimjaw the Barbarian |
Each type has specialized fields. NPCs have personality and combat stats. Locations have sensory details (sights, sounds, smells). Items have rarity and magical properties. You fill in what’s useful and ignore the rest.
See Creations overview for the complete breakdown.
Step 5: connect creations with relationships
Your world comes alive when things are connected. Let’s link your NPC to a location:
- Open Mira Thornwood (click her name in the NPC list)
- Scroll to the Relationships section
- Click Add Relationship
- Search for and select “The Rusty Anchor Tavern” (you’d need to create this location first, or pick any location you have)
- Choose relationship type: works at
- Click Save
Now when you view the tavern, you’ll see Mira works there. When you view Mira, you’ll see where she works. These connections help you remember who knows whom, where NPCs can be found, and how your world fits together.
The Connection Map (in the campaign nav) shows all your creations and relationships visually - useful for seeing the big picture.
Tips for getting started
Start small Create what you need for your next session first. You can always add more later.
Use tags Organize your creations with tags like “villain”, “ally”, “arc-1”, or “neverwinter”. Tags make filtering easy when your campaign grows.
Link as you go Add relationships when creating creations rather than trying to connect everything later.
Import existing content If you’re migrating from Fantasy Grounds, use the import feature to bring your existing campaign with you. See Importing from Fantasy Grounds.
Next steps
- AI features overview - Use AI to draft material (requires an AI subscription)
- Creating NPCs - Detailed guide to NPC fields
- Locations - Build your world’s geography
- Relationships - Connect your world together