Linking entities
Attach creations to a session as planned, backup, or reference material so prep stays organized.
Why link?
Connected content is useful content
An NPC alone: “Mira Thornwood, bartender”
An NPC linked:
- Works at -> The Rusty Anchor
- Friend -> Captain Aldric
- Informant for -> Thieves Guild
- Connected to -> “The Smuggling Ring” Campaign Marker
Now you know where to find her, who she knows, who she works for, and what story she’s part of.
Find related content
When you open an creation, you see what’s connected:
- Open a location -> see who lives there
- Open an NPC -> see where they work, who they know
- Open a Campaign Marker -> see who’s involved
- Open a Session -> see all prepared content
Build a living world
Linked creations form a web. The Connection Map visualizes this. Patterns emerge:
- Central characters appear as hubs
- Story arcs form clusters
- Missing connections become visible
Types of links
Relationships
Relationship links connect creations with typed, meaningful connections:
| Link Type | Example |
|---|---|
| Social | NPC -> ally -> NPC |
| Hierarchical | NPC -> leader -> Faction |
| Location | NPC -> works at -> Location |
| Story | Campaign Marker -> involves -> NPC |
Relationships appear in the Connection Map and help you understand your world’s structure.
Faction membership is not a relationship link - add an NPC to the faction’s member list on the faction page instead.
Session link checklist
Sessions link to content you’ll use:
| Field | Links To |
|---|---|
| Prepared NPCs | NPCs featuring in the session |
| Prepared Locations | Locations the party might visit |
| Prepared Items | Items that might appear |
| Prepared Encounters | Challenges you’ve planned |
| Campaign Markers to Introduce | New threads to seed |
| Campaign Markers to Resolve | Active threads that might conclude |
Session links create a checklist of everything you need.
Parent/child links
Hierarchical relationships within creation types:
| Parent -> Child | Example |
|---|---|
| Location -> Location | City -> District -> Building -> Room |
| Campaign Marker -> Campaign Marker | Main quest -> Sub-quests |
| Faction -> Sub-faction | Guild -> Local chapter |
These create navigable hierarchies.
Creating links
From the creation form
Most creations have dedicated link fields:
- Open the creation
- Find the relevant field (e.g., “Related NPCs”, “Location”, “Faction Affiliations”)
- Click Add or Link
- Search for the target creation
- Select and save
Creating relationships
For relationship links:
- Open either creation
- Scroll to the Relationships section
- Click Add Relationship
- Start typing in the Link to box - an autocomplete searches the whole campaign. Pick the target creation. (Not created yet? Click Create New Creation to make and link it in one step.)
- Pick the relationship type. The dropdown only shows types valid for the two creation types you’re connecting, and pre-fills a sensible default.
- The bidirectional box auto-checks for mutual types (ally, enemy, friend, rival, family, romantic, partner, knows). A bidirectional link applies both ways from this single entry.
- Optionally set strength, add a description, or override the sentiment.
- Click Add
From sessions
When preparing a session:
- Open the Session
- In each prepared content section, click Add
- Search and select creations
- They’re now linked to the session
Let Campaign Familiar suggest links
On an creation’s page, the Suggested Relationships section proposes connections you may have missed:
- Name-match suggestions look for other creations mentioned in this creation’s description - no subscription needed. Accept or dismiss each one.
- AI-assisted suggestions read the broader campaign context and propose links with a confidence score; accept, dismiss, or save for later. (These require an AI subscription - Companion or Power.)
See the relationships guide for details.
What to link
Essential links
Create these as you build creations:
Every NPC should have:
- Location (where do they live/work?)
- At least one relationship to another NPC
- Faction if they belong to one
Every Location should have:
- Parent location (if part of a larger place)
- Inhabitants (who’s there?)
Every Campaign Marker should have:
- Related NPCs (who’s involved?)
- Related locations (where does it happen?)
Session links
Before each session:
- Link all NPCs who might appear
- Link all locations players might visit
- Link relevant Campaign Markers
- Link encounters you’ve prepared
Story links
As your campaign develops:
- Add faction members through each faction’s member list
- Link items to current owners/locations
- Link Campaign Markers to each other (quest chains)
- Link the party to NPCs from their backstory
Finding link opportunities
Use the Connection Map
- Open the Connection Map (from any creation’s View Connection Map, then Open Full Connection Map)
- Look for orphan creations (no connections)
- Look for isolated clusters
- Consider how to connect them
Check creations during prep
When reviewing an creation:
- Does this NPC know anyone else?
- Is this location connected to a faction?
- Does this Campaign Marker involve existing NPCs?
After sessions
When updating:
- New NPC introduced -> link to location, link to other NPCs
- Relationship formed -> create relationship link
- Plot advanced -> link to involved creations
Managing links
Viewing links
Each creation shows its links:
- Relationship section lists connected creations
- Related sections show session links, Campaign Markers, etc.
- The Connection Map shows visual connections
Editing links
To change a link:
- Open the creation
- Find the link
- Edit the relationship type, strength, or description
- Or remove and recreate
Removing links
To delete a link:
- Open the creation
- Find the link
- Click Remove or the delete icon
- A bidirectional relationship is a single link that applies both ways, so removing it clears the connection from both creations at once
Link strategy
Link as you create
The best time to link is when creating an creation:
- Making an NPC? Link them immediately
- Creating a location? Add inhabitants
- Writing a Campaign Marker? Link involved creations
Linking later means you’ll forget.
Prioritize important creations
Not everything needs extensive linking. Focus on:
- Major NPCs (villain, key allies)
- Central locations (home base, dungeon)
- Active Campaign Markers
- Current session content
Background creations can have minimal links.
Use consistent relationship types
Decide on patterns and stick to them:
- Always use “works at” for employment
- Always use “ally” for allied NPCs (not “friend” sometimes)
- Manage faction membership through the faction’s member list (not a relationship)
Consistency makes filtering and searching useful.
Troubleshooting links
Can’t find creation to link
- Check spelling of search term
- Creation might be in different type (NPC vs. Faction)
- Creation might not exist yet - create it first
Link not showing
- Refresh the page
- Check you saved after adding the link
- Check you’re looking in the right section
Duplicate links
- Some link types can be duplicated
- Remove duplicates manually
- Check from both sides of the relationship
Related
- Relationships - Relationship types and usage
- Creations overview - All creation types
- Sessions - Session linking
- [Connection Map](/guide/world-building/connection map-visualization/) - Visualizing links