Guide sections

Creations overview

Understand the eight creation types and how Campaign Familiar uses them to model your campaign world.

The eight creation types

Campaign Familiar organizes your campaign into eight types of content:

Creation TypePurposeExample
NPCsCharacters you controlMira the Bartender, Guard Captain Vance
LocationsPlaces in your worldThe Rusty Anchor Tavern, Shadowfell Keep
ItemsObjects, weapons, treasureFlame Tongue, Sending Stone
EncountersChallenges for the partyGoblin Ambush, Riddle of the Three Doors
FactionsOrganizations and groupsThieves Guild, Order of the Dawn
Campaign MarkersQuests and story threads (formerly Campaign Markers)The Missing Merchant, Strange Lights
SessionsSession preparationSession 5: The Dungeon Entrance
PartyPartyElara the Wizard, Grimjaw

Each type has specialized fields. NPCs have personality and combat stats. Locations have sensory details. Items have rarity and magical properties. You fill in what’s useful and leave the rest.

The per-campaign sidebar groups these into Your World (NPCs, Locations, Party, Factions, Campaign Markers) and Session Planning (Sessions, Encounters, Items).


Common features

All creations share these features:

Name and description

Every creation has a name (required) and description (optional). The name is how you find and reference it. The description can be as detailed or sparse as you need.

Tags

Organize creations with tags:

  • Character roles: “villain”, “ally”, “shopkeeper”, “questgiver”
  • Story arcs: “arc-1”, “strahd”, “dragon-plot”
  • Locations: “neverwinter”, “underdark”
  • Status: “needs-prep”, “player-favorite”

Tags make filtering easy. Click a tag to see all creations with that tag.

Significance

Every creation carries a significance level that helps you prioritize what matters during prep and recap:

  • Major - central to the campaign arc, recurring (the BBEG, a key ally, the home base)
  • Supporting - important but not central (quest givers, faction leaders)
  • Minor - appears occasionally (the new default - a shopkeeper, a town guard captain)
  • Background - color and context only (a random tavern patron)

Significance defaults to Minor for new creations. Bump it up for the people, places, and threads you want surfaced first.

Visibility

Control who can see what:

  • DM Only (default) - Only you see this content
  • Player Visible - Content you can share with players

Use Player Visible for handouts, public NPC information, and lore the party has learned.

Relationships

Connect creations to each other:

  • NPCs know other NPCs (ally, enemy, family)
  • NPCs live and work at locations
  • Items are owned by characters or found at locations
  • Campaign Markers involve NPCs and factions
  • Everything interconnects

See Relationships for full details.

AI generation

On Companion and Power tiers, Creations support AI generation through a dedicated panel:

  1. Open the Creation and find the AI Generation panel (inside the AI Generation panel)
  2. Pick a Generation Type and optionally enter a prompt
  3. Set the Creativity slider and an optional Tone Preset
  4. Click Generate, then Accept or Dismiss the suggestion cards

See AI generation for details.


Creating creations

All creations follow the same basic flow:

  1. Navigate to the creation type in the sidebar (NPCs, Locations, etc.)
  2. Click New [Type] (or Create Your First [Type] from the empty state)
  3. Enter a name
  4. Fill in additional fields as needed
  5. Click Save

You can also use Quick Prep generators to quickly create NPCs, encounters, locations, items, and Campaign Markers with AI assistance.


Creation type details

NPCs

Characters controlled by you during the game - everyone from the mysterious bartender to the dragon at the end of the dungeon.

Key fields: Name, role, personality, goals, appearance, voice/mannerisms, secrets, combat stats

Use for: Recurring characters, villains, allies, shopkeepers, anyone the party might interact with

Special features: Stats block for combat, faction affiliations, current location tracking

-> Full NPC guide


Locations

Places in your world, from continents down to individual rooms.

Key fields: Name, type, atmosphere, sensory details (sights, sounds, smells), features, dangers

Use for: Taverns, dungeons, cities, wilderness areas, any place the party might visit

Special features: Parent location hierarchy (room -> building -> district -> city), inhabitants list

-> Full Locations guide


Items

Objects the party finds, buys, or uses - weapons, armor, potions, treasure, magical artifacts.

Key fields: Name, type, category, rarity, properties, lore, value, attunement requirements

Use for: Magic items, important mundane objects, treasure, quest items

Special features: Rarity color-coding, owner and location tracking

-> Full Items guide


Encounters

Challenges for the party - combat, social confrontations, puzzles, exploration, chases, traps, and skill challenges.

Key fields: Name, type, difficulty, involved creatures, location, rewards, resolution options, DM notes

Use for: Planned combat, social scenes with stakes, puzzles, skill challenges

Special features: “Mark as Used” tracking, environmental factors

-> Full Encounters guide


Factions

Organizations, guilds, governments, and groups that shape your world.

Key fields: Name, type, goals, methods, influence level, resources, secrets, leader, headquarters

Use for: Guilds, governments, cults, criminal organizations, noble houses, religious orders

Special features: Member NPC tracking, ally/rival faction relationships

-> Full Factions guide


Campaign Markers

Quests, mysteries, and story threads that drive your campaign forward. (Formerly called Campaign Markers.)

Key fields: Name, type, description, stakes, urgency, status, related creations

Use for: Quests, mysteries, rumors, events, story threads the party can engage with

Special features: Kanban-style status flow (dormant -> available -> active -> resolved -> abandoned), quest chains via parent markers

-> Full Campaign Markers guide


Sessions

Plans for upcoming game sessions, plus records of past sessions.

Key fields: Name, session number, scheduled date, objectives, key scenes, prepared content, DM notes, outcomes

Use for: Session preparation, linking relevant content, tracking what happened

Special features: Status flow, linked-creation checklists, post-session fields

-> Full Sessions guide


Party (party)

The heroes controlled by your players.

Key fields: Name, player name, class & levels, race/species, background, backstory, goals, ability scores, full D&D 5e stat block

Use for: Tracking party members, their goals, their relationships with your world

Special features: Full ability scores with modifiers, AC/HP, proficiencies, passive perception (auto-calculated), equipment, significant-event timeline, NPC relationships, faction affiliations

-> Full Party guide


Connecting your world

Creations become powerful when connected. A standalone NPC is useful. An NPC who:

  • Lives at a location
  • Leads a faction
  • Knows another NPC
  • Is connected to a Campaign Marker
  • Was featured in a session

…is part of a living world.

Building connections

Create relationships as you build creations:

  1. Open a creation
  2. Scroll to the Relationships section
  3. Click Add Relationship
  4. Select target creation and relationship type
  5. Save

Visualizing connections

The Connection Map shows your creations and relationships visually:

  • Nodes represent creations (color-coded by type)
  • Edges represent relationships (color-coded by sentiment)
  • Click nodes to view details
  • Find patterns and gaps in your world

-> [Connection Map guide](/guide/world-building/connection map-visualization/)


Tips for getting started

Start with what you need next session Don’t try to build your entire world at once. Create the NPCs, locations, and encounters you need for your next game. Expand from there.

Link as you go When you create an NPC who works at a tavern, link them immediately. Building relationships as you create them is easier than trying to connect everything later.

Use tags consistently Decide on a tagging scheme early. “villain” or “antagonist”? “arc-1” or “strahd-arc”? Consistency makes filtering useful.

Import existing content If you’re migrating from Fantasy Grounds or another tool, use the import feature. Don’t recreate what you’ve already built.

Let the Connection Map reveal gaps Periodically check the Connection Map. Orphan creations (no relationships) might be forgotten content worth connecting to your world.