Creations overview
Understand the eight creation types and how Campaign Familiar uses them to model your campaign world.
The eight creation types
Campaign Familiar organizes your campaign into eight types of content:
| Creation Type | Purpose | Example |
|---|---|---|
| NPCs | Characters you control | Mira the Bartender, Guard Captain Vance |
| Locations | Places in your world | The Rusty Anchor Tavern, Shadowfell Keep |
| Items | Objects, weapons, treasure | Flame Tongue, Sending Stone |
| Encounters | Challenges for the party | Goblin Ambush, Riddle of the Three Doors |
| Factions | Organizations and groups | Thieves Guild, Order of the Dawn |
| Campaign Markers | Quests and story threads (formerly Campaign Markers) | The Missing Merchant, Strange Lights |
| Sessions | Session preparation | Session 5: The Dungeon Entrance |
| Party | Party | Elara the Wizard, Grimjaw |
Each type has specialized fields. NPCs have personality and combat stats. Locations have sensory details. Items have rarity and magical properties. You fill in what’s useful and leave the rest.
The per-campaign sidebar groups these into Your World (NPCs, Locations, Party, Factions, Campaign Markers) and Session Planning (Sessions, Encounters, Items).
Common features
All creations share these features:
Name and description
Every creation has a name (required) and description (optional). The name is how you find and reference it. The description can be as detailed or sparse as you need.
Tags
Organize creations with tags:
- Character roles: “villain”, “ally”, “shopkeeper”, “questgiver”
- Story arcs: “arc-1”, “strahd”, “dragon-plot”
- Locations: “neverwinter”, “underdark”
- Status: “needs-prep”, “player-favorite”
Tags make filtering easy. Click a tag to see all creations with that tag.
Significance
Every creation carries a significance level that helps you prioritize what matters during prep and recap:
- Major - central to the campaign arc, recurring (the BBEG, a key ally, the home base)
- Supporting - important but not central (quest givers, faction leaders)
- Minor - appears occasionally (the new default - a shopkeeper, a town guard captain)
- Background - color and context only (a random tavern patron)
Significance defaults to Minor for new creations. Bump it up for the people, places, and threads you want surfaced first.
Visibility
Control who can see what:
- DM Only (default) - Only you see this content
- Player Visible - Content you can share with players
Use Player Visible for handouts, public NPC information, and lore the party has learned.
Relationships
Connect creations to each other:
- NPCs know other NPCs (ally, enemy, family)
- NPCs live and work at locations
- Items are owned by characters or found at locations
- Campaign Markers involve NPCs and factions
- Everything interconnects
See Relationships for full details.
AI generation
On Companion and Power tiers, Creations support AI generation through a dedicated panel:
- Open the Creation and find the AI Generation panel (inside the AI Generation panel)
- Pick a Generation Type and optionally enter a prompt
- Set the Creativity slider and an optional Tone Preset
- Click Generate, then Accept or Dismiss the suggestion cards
See AI generation for details.
Creating creations
All creations follow the same basic flow:
- Navigate to the creation type in the sidebar (NPCs, Locations, etc.)
- Click New [Type] (or Create Your First [Type] from the empty state)
- Enter a name
- Fill in additional fields as needed
- Click Save
You can also use Quick Prep generators to quickly create NPCs, encounters, locations, items, and Campaign Markers with AI assistance.
Creation type details
NPCs
Characters controlled by you during the game - everyone from the mysterious bartender to the dragon at the end of the dungeon.
Key fields: Name, role, personality, goals, appearance, voice/mannerisms, secrets, combat stats
Use for: Recurring characters, villains, allies, shopkeepers, anyone the party might interact with
Special features: Stats block for combat, faction affiliations, current location tracking
Locations
Places in your world, from continents down to individual rooms.
Key fields: Name, type, atmosphere, sensory details (sights, sounds, smells), features, dangers
Use for: Taverns, dungeons, cities, wilderness areas, any place the party might visit
Special features: Parent location hierarchy (room -> building -> district -> city), inhabitants list
Items
Objects the party finds, buys, or uses - weapons, armor, potions, treasure, magical artifacts.
Key fields: Name, type, category, rarity, properties, lore, value, attunement requirements
Use for: Magic items, important mundane objects, treasure, quest items
Special features: Rarity color-coding, owner and location tracking
Encounters
Challenges for the party - combat, social confrontations, puzzles, exploration, chases, traps, and skill challenges.
Key fields: Name, type, difficulty, involved creatures, location, rewards, resolution options, DM notes
Use for: Planned combat, social scenes with stakes, puzzles, skill challenges
Special features: “Mark as Used” tracking, environmental factors
Factions
Organizations, guilds, governments, and groups that shape your world.
Key fields: Name, type, goals, methods, influence level, resources, secrets, leader, headquarters
Use for: Guilds, governments, cults, criminal organizations, noble houses, religious orders
Special features: Member NPC tracking, ally/rival faction relationships
Campaign Markers
Quests, mysteries, and story threads that drive your campaign forward. (Formerly called Campaign Markers.)
Key fields: Name, type, description, stakes, urgency, status, related creations
Use for: Quests, mysteries, rumors, events, story threads the party can engage with
Special features: Kanban-style status flow (dormant -> available -> active -> resolved -> abandoned), quest chains via parent markers
-> Full Campaign Markers guide
Sessions
Plans for upcoming game sessions, plus records of past sessions.
Key fields: Name, session number, scheduled date, objectives, key scenes, prepared content, DM notes, outcomes
Use for: Session preparation, linking relevant content, tracking what happened
Special features: Status flow, linked-creation checklists, post-session fields
Party (party)
The heroes controlled by your players.
Key fields: Name, player name, class & levels, race/species, background, backstory, goals, ability scores, full D&D 5e stat block
Use for: Tracking party members, their goals, their relationships with your world
Special features: Full ability scores with modifiers, AC/HP, proficiencies, passive perception (auto-calculated), equipment, significant-event timeline, NPC relationships, faction affiliations
Connecting your world
Creations become powerful when connected. A standalone NPC is useful. An NPC who:
- Lives at a location
- Leads a faction
- Knows another NPC
- Is connected to a Campaign Marker
- Was featured in a session
…is part of a living world.
Building connections
Create relationships as you build creations:
- Open a creation
- Scroll to the Relationships section
- Click Add Relationship
- Select target creation and relationship type
- Save
Visualizing connections
The Connection Map shows your creations and relationships visually:
- Nodes represent creations (color-coded by type)
- Edges represent relationships (color-coded by sentiment)
- Click nodes to view details
- Find patterns and gaps in your world
-> [Connection Map guide](/guide/world-building/connection map-visualization/)
Tips for getting started
Start with what you need next session Don’t try to build your entire world at once. Create the NPCs, locations, and encounters you need for your next game. Expand from there.
Link as you go When you create an NPC who works at a tavern, link them immediately. Building relationships as you create them is easier than trying to connect everything later.
Use tags consistently Decide on a tagging scheme early. “villain” or “antagonist”? “arc-1” or “strahd-arc”? Consistency makes filtering useful.
Import existing content If you’re migrating from Fantasy Grounds or another tool, use the import feature. Don’t recreate what you’ve already built.
Let the Connection Map reveal gaps Periodically check the Connection Map. Orphan creations (no relationships) might be forgotten content worth connecting to your world.
Related
- Relationships - Connecting creations together
- [Connection Map](/guide/world-building/connection map-visualization/) - Exploring your world visually
- Quick Prep generators - Quick creation
- Creation types reference - Complete field specifications