Guide sections

Building your world

Use these guides when you are adding the campaign material that players will meet, use, fight, discover, or change.

Where should you start?

Work through the cards in order if you are new to this section. Otherwise, start from the situation that matches the job in front of you.

The guides

  1. 01 Creations overview Choose the right creation type for a person, place, item, session, or story thread. Needs: An open campaign
  2. 02 Creating NPCs Create an NPC that is useful at the table without filling every field. Needs: An open campaign
  3. 03 Locations Add a place that is ready to use in prep or play. Needs: An open campaign
  4. 04 Encounters Create an encounter with difficulty, rewards, environment, and resolution notes. Needs: An open campaign
  5. 05 Items Create an item that can be found, owned, moved, or used in your campaign. Needs: An open campaign
  6. 06 Factions Represent an organization and connect it to people, places, and conflicts. Needs: An open campaign
  7. 07 Campaign Markers Create a Campaign Marker and keep its status clear. Needs: An open campaign
  8. 08 Party Record the party details that help you tailor scenes and rewards. Needs: An open campaign
  9. 09 Relationships Link two creations in a way the Connection Map and campaign memory can use. Needs: At least two creations in a campaign
  10. 10 Connection Map Read the relationship map and use it during prep. Needs: A campaign with relationships recorded
  11. 11 Entity evolution Use the timeline to understand what changed and when. Needs: A campaign with recorded play history

How these guides work

Each guide starts with the job it solves, then moves into the steps, fields, caveats, and follow-up pages that support that job.

  • Goal tells you what you will have when you finish.
  • Needs tells you what to have open or ready first.
  • Related links take you to the next useful page.